Experience
2009
Pixar Animation Studios
Technical Director Intern
2010
The Transplant
by Simon Brown
Matte Painting TD and Compositor
2010
Unannounced short
by Hasraf Dulull
Matte Painter
Education
Art Center College of Design
BFA Illustration, Entertainment Design
2009 - Present
Software Proficiency
Expert knowledge of Adobe Photoshop.
Extensive 3D modeling, shading and lighting experience in Autodesk Maya as well as Modo, Zbrush and Vue.
Working knowledge of the same principles in 3DS Max.
Deep understanding and proficiency in rendering with both Mental Ray and V-Ray.
Thorough knowledge of camera projection techniques, especially within Maya and Cinema4D.
Excellent proficiency using After Effects for compositing and good understanding and application of the concepts in Nuke.
Matchmoving using Bojou.
Skills and Abilities
» Ability to cover every aspect of the digital environment pipeline
(concept art / matte painting development and camera projection / the final compositing / integration of live action and cg elements within digital environments)
» and consequent ability to communicate and work efficiently within any pipeline
» Thorough knowledge of light and color theory, color management and linear workflow.
» Understanding of design, composition and perspective.
» Strong knowledge of photography and advanced HDRI illumination techniques.
» Excellent attention to detail and creative problem solving skills.
» Ability to communicate well in a team and work within deadlines.





